The original game has been around for six months now, with glowing reviews when it first arrived. Instead, it serves as a reminder to return to this great city builder and see how it’s improved since you played it last. Cities: Skylines is all about screwing up, learning lessons and starting again. There’s plenty here, and some of it can give your city a little more regional flavor, but none of it stands out as a must-have feature that refreshes how Cities: Skylines plays. It may seem ungrateful to be unenthusiastic about a content pack of miscellaneous upgrades, but the strongest reason to recommend this DLC is to say thank you to Colossal Order and Paradox for the great stuff we got for free in patches. After them giving Rimworld (one of the most acclaimed modern games in existence) an incredibly average score saying it was nothing special when 1.0 landed (with complete misinformation and ignorance about game mechanics to boot), Im not about to trust PCGamer on city builders. In reality, the difference has amounted to plopping down an extra police station or two, plus a prison, which hasn’t changed the way I play beyond the subtle sense of satisfaction that comes from knowing there’s even more simulation going on behind the scenes. On paper, the new police system sounds like a big deal: it simulates criminal activity in more detail, with more activity at night, and criminals who’re caught and incarcerated will eventually be released and reoffend unless you rehabilitate them in a new prison structure.
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